So today was our final for our Animal Farm character designs. Everyone's work looked amazing. Even Bunny and Courtney seemed quite impressed with the outcome of everyone's work because of the big jump in progress that everyone made. But...there were still a couple of issues that Bunny and Courtney had touched upon, making some general comments and critiques that pretty much applied to everyone. This is the work that I turned in...
Boxer-the big, naive, hard-working Clydesdale draft horse. I was pretty happy with the drawing, and I was anxious to take it to color. But when I did, I don't think it was as successful. Bunny brought up a couple of things that need to be addressed.
Squealer- a manipulative pig. In my opinion, I felt that this was the most successful of the three. I'm pretty happy with the way this turned out, but I think I can go back and fix up the overall design/look of the spread itself, as well as the others.
Border Collie-one of the security/guard dogs. Acts as a bodyguard for the pigs. During the preliminary sketches, a lot of things weren't really working, and I felt this was one of the more difficult animals to draw and convey, but I was actually impressed with the way this turned out. I'm pretty satisfied with the end result, just some minor fixes.
character lineup
Overall, I felt that these were only fairly successful in that, I haven't quite captured the style of reference artist, Arthur Rackham. His style was definitely a challenge to emulate. I didn't even think I would come relatively close. But that just goes to show how much one can achieve, if you put in the time and work. Enjoy!
-jeff
Friday, February 27, 2009
Tuesday, February 24, 2009
Animal Farm Madness!!
So for our bfa class, we read George Orwell's Animal Farm. If you're not familiar with the story, it's pretty much about a farm that gets taken over by the animals that inhabit it. From this story, we have to do character designs for 3 animals: an equine, a pig, and one of our choice. On top of that, they had to be drawn in a style based off of an artist who is not in the animation/film industry. I chose to follow Arthur Rackham, not only for his distinct style, but also because I felt that it would be the most challenging. And that's exactly what it turned out to be--sheer madness!!
These are just a few of the drawings. A TON of preliminary drawing were done to get to this stage. At one point, Bunny(instructor) made us redraw our previous one's because the entire class's work was just that disappointing! Even now, I'm still trying to get a grasp of Rackham's style...and it's gonna take another ton of drawings to eventually make that progress. Enjoy!
Back to work!!
-jeff
These are just a few of the drawings. A TON of preliminary drawing were done to get to this stage. At one point, Bunny(instructor) made us redraw our previous one's because the entire class's work was just that disappointing! Even now, I'm still trying to get a grasp of Rackham's style...and it's gonna take another ton of drawings to eventually make that progress. Enjoy!
Back to work!!
-jeff
Tuesday, February 10, 2009
Kinda late.....but New Semester!
I know I haven't updated in a while. Ever since the semester started I've just been really busy. I'm taking 3 studio classes...again. I somehow managed last semester, so I thought I'd give it another shot. It's my last semester, and the anxiety is slowly kicking in as graduation steadily approaches. I've been super busy trying to put my portfolio together, and keeping up with my regular assignments. But just a quick post before I get back to work.
These are from Courtney's VizDev class. I felt I needed to take it again and work on more fundamental stuff, as far as basic shapes and composition, plus I felt I needed to improve my environment drawings. Anyway these were from a short story we read in class.
For this assignment, we were to focus on the environment and not so much the character. This is an interior shot of the character in his office. For this, I wanted to have everything relatively close together to get a cramped/enclosed/claustrophobic feeling. I also tried to incorporate a lot of vertical/horizontal parallel lines to get a dull/boring feeling, while still maintaining a sense of depth with fg, mg, bg elements.
This is an exterior shot of the character running through the woods. During this particular part of the story, the character is at a point where he is completely uninhibited. He just lets loose and becomes euphoric, essentially becoming free-spirited. I tried showing that by having an up-shot of the character as he is leaping. I had some difficulty controlling the values, as foreground and middleground elements kinda got muddy and blended together.
That's it for now. Hopefully, I can find some time to update more frequently. Enjoy!
-jeff
These are from Courtney's VizDev class. I felt I needed to take it again and work on more fundamental stuff, as far as basic shapes and composition, plus I felt I needed to improve my environment drawings. Anyway these were from a short story we read in class.
For this assignment, we were to focus on the environment and not so much the character. This is an interior shot of the character in his office. For this, I wanted to have everything relatively close together to get a cramped/enclosed/claustrophobic feeling. I also tried to incorporate a lot of vertical/horizontal parallel lines to get a dull/boring feeling, while still maintaining a sense of depth with fg, mg, bg elements.
This is an exterior shot of the character running through the woods. During this particular part of the story, the character is at a point where he is completely uninhibited. He just lets loose and becomes euphoric, essentially becoming free-spirited. I tried showing that by having an up-shot of the character as he is leaping. I had some difficulty controlling the values, as foreground and middleground elements kinda got muddy and blended together.
That's it for now. Hopefully, I can find some time to update more frequently. Enjoy!
-jeff
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